class_name Quest extends Node @export_multiline var title:String = "" @export var questKey:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST var questStarted:bool = false var questComplete:bool = false var objectives:Array[QuestObjective] func _ready() -> void: objectives = [] for child in get_children(): if child is QuestObjective: objectives.append(child) child.onQuestReady(self) func start() -> void: questStarted = true questComplete = false QUEST.questStarted.emit(self) QUEST.questUpdated.emit(self) func isCompleted() -> bool: return questComplete func isStarted() -> bool: return questStarted func objectiveUpdated(objective:QuestObjective) -> void: QUEST.questUpdated.emit(self) func getLocaleData() -> Dictionary[String, String]: var dict: Dictionary[String, String] = {} return dict