class_name Systems extends Node const ItemSystem = preload("res://scripts/System/ItemSystem.gd"); const CutsceneSystem = preload("res://scripts/System/CutsceneSystem.gd"); const QuestSystem = preload("res://scripts/System/QuestSystem.gd"); const VNSystem = preload("res://scripts/System/VNSystem.gd"); const PauseSystem = preload("res://scripts/System/PauseSystem.gd"); const BattleSystem = preload("res://scripts/System/BattleSystem.gd"); const CookingSystem = preload("res://scripts/System/CookingSystem.gd"); const SceneSystem = preload("res://scripts/System/SceneSystem.gd"); const OverworldSystem = preload("res://scripts/System/OverworldSystem.gd"); var ITEM:ItemSystem; var CUTSCENE:CutsceneSystem; var QUEST:QuestSystem; var VN:VNSystem; var PAUSE:PauseSystem; var BATTLE:BattleSystem; var COOKING:CookingSystem; var SCENE:SceneSystem; var OVERWORLD:OverworldSystem; func _ready(): ITEM = $Item; CUTSCENE = $Cutscene; QUEST = $Quest; VN = $VN; PAUSE = $Pause; BATTLE = $Battle; COOKING = $Cooking; SCENE = $Scene; OVERWORLD = $Overworld;