class_name PlayerInput extends Node @export var interaction:PlayerInteraction @export var movement:PlayerMovement func _process(delta: float) -> void: if Input.is_action_just_pressed("pause"): PAUSE.menuPause() if Input.is_action_just_pressed("interact"): interaction.interact() movement._inputDir = Input.get_vector("move_left", "move_right", "move_back", "move_forward").normalized()