class_name Sign extends StaticBody3D @export var interactEvent:Event = null func _ready() -> void: $Entity/EntityInteractable.onInteract.connect( self.onEntityInteract ) func _exit_tree() -> void: $Entity/EntityInteractable.onInteract.disconnect( self.onEntityInteract ) func onEntityInteract( interactor:EntityInteractor, interactee:EntityInteractable ) -> void: if interactEvent == null || (interactEvent.started && !interactEvent.isDone()): return interactEvent.onEntityInteract(interactor, $Entity/EntityInteractable)