class_name ClosableMenu extends Control @export var isOpen: bool: set(newValue): isOpen = newValue visible = newValue if newValue: opened.emit() else: closed.emit() get(): return isOpen signal closed signal opened func _enter_tree() -> void: visible = isOpen func _exit_tree() -> void: visible = false func _ready() -> void: visible = isOpen print("ClosableMenu is ready, isOpen: ", isOpen) func close() -> void: isOpen = false func open() -> void: isOpen = true func toggle() -> void: isOpen = !isOpen