class_name EntityInteractableArea extends Area3D const ItemAction = preload("res://cutscene/item/ItemAction.gd") @export var entity:Entity func isInteractable() -> bool: if !entity: return false match entity.interactType: Entity.InteractType.NONE: return false Entity.InteractType.CONVERSATION: return entity.dialogueBasePath != "" Entity.InteractType.CUTSCENE: return entity.cutscene != null and entity.cutscene.canRun() Entity.InteractType.ONE_TIME_ITEM: return ( entity.oneTimeItem != null and entity.oneTimeItem.quantity > 0 and entity.oneTimeItem.item != Item.Id.NULL ) Entity.InteractType.BATTLE_TEST: return true return false func _onConversationInteract(_other:Entity) -> void: assert(entity.dialogueBasePath != "") var cutscene:Cutscene = Cutscene.new() cutscene.addCallable(DialogueAction.getDialogueCallable( entity.dialogueBasePath, entity.dialogueTitle, [entity], DialogueAction.DialogueMode.CONVERSATION )) cutscene.start() func _onItemInteract(_other:Entity) -> void: assert(entity.oneTimeItem != null) var cutscene:Cutscene = Cutscene.new() cutscene.addCallable(ItemAction.getItemCallable(entity.oneTimeItem.toItemStack())) await cutscene.start() entity.queue_free() func onInteract(other:Entity) -> void: match entity.interactType: Entity.InteractType.NONE: return Entity.InteractType.CONVERSATION: _onConversationInteract(other) Entity.InteractType.ONE_TIME_ITEM: _onItemInteract(other) Entity.InteractType.CUTSCENE: var cutscene:Cutscene = Cutscene.new() entity.cutscene.queue(cutscene) cutscene.start() Entity.InteractType.BATTLE_TEST: var testEnemy = BattleFighter.new({ 'controller': BattleFighter.FighterController.AI }) var cutscene:Cutscene = Cutscene.new() cutscene.addCallable(BattleStartAction.getStartBattleCallable({ BATTLE.BattlePosition.RIGHT_MIDDLE_FRONT: PartySingleton.PARTY_JOHN, BATTLE.BattlePosition.LEFT_MIDDLE_FRONT: testEnemy })) cutscene.start()