[remap] importer="wavefront_obj" importer_version=1 type="Mesh" uid="uid://cpg8l60e8wu86" path="res://.godot/imported/Wall_Prop_Sign_1.obj-c3e15d5f2c83f7030f92e631f3b2fef8.mesh" [deps] files=["res://.godot/imported/Wall_Prop_Sign_1.obj-c3e15d5f2c83f7030f92e631f3b2fef8.mesh"] source_file="res://scenes/models/scenery/village/Wall_Prop_Sign_1.obj" dest_files=["res://.godot/imported/Wall_Prop_Sign_1.obj-c3e15d5f2c83f7030f92e631f3b2fef8.mesh", "res://.godot/imported/Wall_Prop_Sign_1.obj-c3e15d5f2c83f7030f92e631f3b2fef8.mesh"] [params] generate_tangents=true generate_lods=true generate_shadow_mesh=true generate_lightmap_uv2=false generate_lightmap_uv2_texel_size=0.2 scale_mesh=Vector3(1, 1, 1) offset_mesh=Vector3(0, 0, 0) force_disable_mesh_compression=false