@tool class_name NPC extends CharacterBody3D @export var _movement:NPCMovement @export var facingDirection:EntityMovement.FacingDirection: set(value): if _movement: _movement.facingDir = value get: if _movement: return _movement.facingDir return EntityMovement.FacingDirection.SOUTH @export var walkSpeed:float = 48.0: set(value): if _movement: _movement.walkSpeed = value get: if _movement: return _movement.walkSpeed return 48.0 @export var runSpeed:float = 64.0: set(value): if _movement: _movement.runSpeed = value get: if _movement: return _movement.runSpeed return 64.0 func onInteract(player:Player) -> void: UI.TEXTBOX.setText("Hello, I'm an NPC!\nThis is the second line here, I am purposefully adding a tonne of words so that it is forced to go across multiple lines and you can see how the word wrapping works, not only using Godot's built in word wrapping but with my advanced visibile characters smart wrapping. Now I am doing a multiline thing\nLine 1\nLine 2\nLine 3\nLine 4\nLine 5\nLine 6\nLine 7\nLine 8\nLine 9\nLine 10"); pass func _enter_tree() -> void: pass