class_name UISystem extends Control var QUEST_MENU:QuestMenu var DEBUG_MENU:DebugMenu var INVENTORY_MENU:FullInventoryMenu func _ready() -> void: QUEST_MENU = $QuestMenu DEBUG_MENU = $DebugMenu INVENTORY_MENU = $FullInventory func _process(delta: float) -> void: # This needs to always be at the end of the parent node's tree get_parent().move_child(self, get_parent().get_child_count() - 1)