class_name EventFlagModify extends "res://scripts/Event/Event.gd" enum Action { TURN_ON, TURN_OFF, SET_TO, ALL_ON, ALL_OFF } @export var action:Action = Action.TURN_ON; @export var event:EventSystem.SpecialEvent; @export_flags("1:1", "2:2", "3:4", "4:8", "5:16", "6:32", "7:64", "8:128", "9:256", "10:512", "11:1024", "12:2048", "13:4096", "14:8192", "15:16384", "16:32768") var eventFlag:int = 0; func start() -> void: super.start() pass # EVENT.eventFlagOn(event, eventFlag)