class_name TestNPCController extends "res://scripts/Entities/OverworldEntity.gd" const TestCutscene = preload("res://scripts/Cutscene/TestCutscene.gd") func interact(interactor:OverworldEntity) -> void: # var battle = Battle.new(); # getSystems().BATTLE.startBattle(battle); # var game = CookingGame.new(VerticalSlice.new()); # getSystems().COOKING.setCookingGame(game); getSystems().CUTSCENE.setCurrentCutscene(TestCutscene.new(interactor, self)); pass func updateMovement(delta:float) -> void: pass