class_name EntityInteractableArea extends Area3D const ItemAction = preload("res://cutscene/item/ItemAction.gd") @export var entity:Entity func isInteractable() -> bool: if !entity: return false if entity.interactType == Entity.InteractType.NONE: return false if entity.interactType == Entity.InteractType.CONVERSATION: if entity.conversation.size() == 0: return false return true if entity.interactType == Entity.InteractType.CUTSCENE: if entity.cutscene == null: return false if !entity.cutscene.canRun(): return false return true if entity.interactType == Entity.InteractType.ONE_TIME_ITEM: if entity.oneTimeItem == null: return false if entity.oneTimeItem.quantity <= 0: return false if entity.oneTimeItem.item == Item.Id.NULL: return false return true if entity.interactType == Entity.InteractType.BATTLE_TEST: return true return false func _onConversationInteract(_other:Entity) -> void: var cutscene:Cutscene = Cutscene.new() cutscene.addConversation(entity.conversation) cutscene.start() func _onItemInteract(_other:Entity) -> void: assert(entity.oneTimeItem != null) var cutscene:Cutscene = Cutscene.new() cutscene.addCallable(ItemAction.getItemCallable(entity.oneTimeItem.toItemStack())) await cutscene.start() entity.queue_free() func onInteract(other:Entity) -> void: if entity.interactType == Entity.InteractType.NONE: return match entity.interactType: Entity.InteractType.CONVERSATION: _onConversationInteract(other) return Entity.InteractType.ONE_TIME_ITEM: _onItemInteract(other) return Entity.InteractType.CUTSCENE: var cutscene:Cutscene = Cutscene.new() entity.cutscene.queue(cutscene) cutscene.start() return Entity.InteractType.BATTLE_TEST: var testEnemy = BattleFighter.new({ 'controller': BattleFighter.FighterController.AI }) var cutscene:Cutscene = Cutscene.new() cutscene.addCallable(BattleStartAction.getStartBattleCallable({ BATTLE.BattlePosition.RIGHT_MIDDLE_FRONT: PartySingleton.PARTY_JOHN, BATTLE.BattlePosition.LEFT_MIDDLE_FRONT: testEnemy })) cutscene.start() return _: pass