class_name BattleDecision var action:BattleAction var user:BattleFighter var targets:Array[BattleFighter] func _init(_action:BattleAction, _user:BattleFighter, _targets:Array[BattleFighter]) -> void: action = _action user = _user targets = _targets func getPriority() -> float: return 1.0 func execute(cutscene:Cutscene) -> void: pass