Whatever lol
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78
item/Inventory.gd
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78
item/Inventory.gd
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class_name Inventory
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const Item = preload("res://item/Item.gd")
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const ItemStack = preload("res://item/ItemStack.gd")
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var items:Array[ItemStack] = []
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enum InventorySortType {
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ITEM_TYPE,
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ITEM_KEY
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}
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signal itemAdded(item:Item)
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signal itemRemoved(item:Item)
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signal itemQuantityChanged(item:Item, quantity:int)
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signal inventorySorted(sortBy:InventorySortType, reverse:bool)
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func setItem(item:Item, quantity:int) -> void:
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if quantity < 0:
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push_error("Cannot set item quantity to negative value, using 0")
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quantity = 0
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# Is item already in inventory?
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for itemStack in items:
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if itemStack.item != item:
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continue
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# Item stack already present.
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if quantity == 0:
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items.erase(itemStack)
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itemRemoved.emit(item)
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itemQuantityChanged.emit(item, 0)
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else:
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itemStack.quantity = quantity
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itemQuantityChanged.emit(item, quantity)
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return
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# Not in stack, create new stack
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var stack:ItemStack = ItemStack.new()
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stack.item = item
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stack.quantity = quantity
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items.append(stack)
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itemAdded.emit(item)
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itemQuantityChanged.emit(item, quantity)
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func getItemQuantity(item:Item) -> int:
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for itemStack in items:
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if itemStack.item == item:
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return itemStack.quantity
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return 0
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func addItem(item:Item, quantity:int = 1) -> void:
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# Add can only take positive quantities, otherwise use set or remove
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if quantity <= 0:
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push_error("Cannot add non-positive item quantity")
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return
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self.setItem(item, self.getItemQuantity(item) + quantity)
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func removeItem(item:Item) -> void:
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self.setItem(item, 0)
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func sort(sortBy:InventorySortType, reverse:bool = false) -> void:
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match sortBy:
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InventorySortType.ITEM_TYPE:
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items.sort_custom(_sortByItemType)
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InventorySortType.ITEM_KEY:
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items.sort_custom(_sortByItemKey)
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if reverse:
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items.reverse()
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inventorySorted.emit(sortBy, reverse)
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# Sorters
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func _sortByItemType(a:ItemStack, b:ItemStack) -> int:
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return int(a.item.itemType) - int(b.item.itemType)
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func _sortByItemKey(a:ItemStack, b:ItemStack) -> int:
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return a.item.key.casecmp_to(b.item.key)
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1
item/Inventory.gd.uid
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1
item/Inventory.gd.uid
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@@ -0,0 +1 @@
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uid://6ekrdnirg8vr
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26
item/Item.gd
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26
item/Item.gd
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@@ -0,0 +1,26 @@
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class_name Item
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# Enum Types
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enum ItemType {
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NULL,
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MEDICINE,
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KEY_ITEM,
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}
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# Properties
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var itemType:ItemType
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var key:String
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# Item Constructor
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func _init(key:String, itemType:ItemType) -> void:
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self.key = key
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self.itemType = itemType
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func getName() -> String:
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# For now just return key
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return self.key
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# Item Table
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static var NULL:Item = Item.new("NULL", ItemType.NULL)
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static var POTION:Item = Item.new("POTION", ItemType.MEDICINE)
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1
item/Item.gd.uid
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1
item/Item.gd.uid
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@@ -0,0 +1 @@
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uid://dtav0cqc1bn6g
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6
item/ItemStack.gd
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6
item/ItemStack.gd
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class_name ItemStack
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const Item = preload("res://item/Item.gd")
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var item:Item = Item.NULL
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var quantity:int = 0
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1
item/ItemStack.gd.uid
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1
item/ItemStack.gd.uid
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@@ -0,0 +1 @@
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uid://c3ytuwkcshyrl
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