idk
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@@ -131,6 +131,9 @@ func _getTargets(fighter:BattleFighter, move:BattleAction) -> Array[BattleFighte
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cursor.mode = BattleCursorIcon.Mode.ACTIVE
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else:
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cursor.mode = BattleCursorIcon.Mode.INACTIVE
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# Handle movement
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# TODO: Allow movement here, wait for selection, etc.
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# Wait 1 second for now and select all possible targets
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