Working meta scenes
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11
scripts/Cutscene/Cooking/CookingStartEvent.gd
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11
scripts/Cutscene/Cooking/CookingStartEvent.gd
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@@ -0,0 +1,11 @@
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class_name CookingStartEvent extends "res://scripts/Cutscene/CutsceneEvent.gd"
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const CookingGame = preload("res://scripts/Cooking/CookingGame.gd");
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var cook:CookingGame;
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func _init(cook:CookingGame) -> void:
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self.cook = cook;
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func start() -> void:
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getSystems().COOKING.setCookingGame(self.cook);
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getSystems().SCENE.setScene(SceneSystem.DawnScene.COOKING);
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@@ -1,17 +1,14 @@
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class_name TestCutscene extends "res://scripts/Cutscene/Cutscene.gd"
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const OverworldEntity = preload("res://scripts/Entities/OverworldEntity.gd");
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const TextboxEvent = preload("res://scripts/Cutscene/Event/VisualNovel/TextboxEvent.gd");
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const PauseEvent = preload("res://scripts/Cutscene/Event/CutscenePauseEvent.gd");
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const OverworldChangeDirectionEvent = preload("res://scripts/Cutscene/Event/Entity/OverworldChangeDirectionEvent.gd");
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const BattleStartEvent = preload("res://scripts/Cutscene/Battle/BattleStartEvent.gd");
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const CookingStartEvent = preload("res://scripts/Cutscene/Cooking/CookingStartEvent.gd");
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var battle:Battle = null;
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var cook:CookingGame;
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func _init(speaker:OverworldEntity, interacted:OverworldEntity ) -> void:
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battle = Battle.new();
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cook = CookingGame.new(VerticalSlice.new());
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pass
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func setupCutscene() -> void:
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add([
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BattleStartEvent.new(battle),
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CookingStartEvent.new(cook),
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]);
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