Item get event

This commit is contained in:
2025-05-19 07:10:17 -05:00
parent dd783174e8
commit f625415939
9 changed files with 44 additions and 22 deletions

View File

@@ -1,8 +1,6 @@
class_name ItemOnGround extends StaticBody3D
@export var itemType:Item.ItemType = Item.ItemType.POTION;
@export var quantity:int = 1;
@export var inventory:Inventory = null
@export var interactEvent:Event = null
func _ready() -> void:
$Entity/EntityInteractable.onInteract.connect(
@@ -14,12 +12,16 @@ func _exit_tree() -> void:
self.onEntityInteract
)
func selfDispose() -> void:
get_parent().remove_child(self)
self.queue_free()
func onEntityInteract(
interactor:EntityInteractor,
interactee:EntityInteractable
) -> void:
ITEM.PLAYER_INVENTORY.addItem(ITEM.ONION);
# Dispose self
get_parent().remove_child(self)
self.queue_free()
if interactEvent == null || (interactEvent.started && !interactEvent.isDone()):
return
interactEvent.onEntityInteract(interactor, $Entity/EntityInteractable)
self.selfDispose()