Rewrote entity system
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@@ -100,7 +100,7 @@ func _onQuestSelected(index:int) -> void:
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func _onQuestObjectiveSelected(index:int) -> void:
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setQuestObjective(index)
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func _onQuestUpdated(questKey:QuestSystem.QuestKey) -> void:
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func _onQuestUpdated(_q:Quest) -> void:
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_updateQuestList()
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func _onCloseClicked() -> void:
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