Rewrote entity system
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@@ -6,9 +6,10 @@ enum QuestKey {
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var quests:Dictionary[int, Quest]
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signal questStarted(questKey:QuestKey)
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signal questUpdated(questKey:QuestKey)
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signal questCompleted(questKey:QuestKey)
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signal questStarted(quest:Quest)
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signal questUpdated(quest:Quest)
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signal questCompleted(quest:Quest)
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# signal questObjectiveCompleted(quest:Quest, objective:QuestObjective)
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func _ready() -> void:
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_updateQuests()
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