Rewrote entity system
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@@ -3,12 +3,12 @@ class_name EventPause extends "res://scripts/Event/Event.gd"
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const PauseSystem = preload("res://scripts/Singleton/Pause.gd")
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@export var pauseType:PauseSystem.PauseType = PauseSystem.PauseType.ENTITY_PAUSED
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@export var entities:Array[OverworldEntity] = []
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@export var entities:Array[Entity] = []
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@export var includeInteractee:bool = true
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@export var includeInteractor:bool = true
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func start() -> void:
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var ents:Array[OverworldEntity] = entities
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var ents:Array[Entity] = entities
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if interactor != null and includeInteractor:
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ents.append(interactor)
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if interactee != null and includeInteractee:
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