Rewrote entity system
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@@ -1,12 +1,12 @@
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class_name Event extends Node
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const OverworldEntity = preload("res://scripts/Entity/OverworldEntity.gd");
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const Entity = preload("res://scripts/Entity/Entity.gd");
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var started:bool = false;
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var ended:bool = false;
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var interactor:OverworldEntity = null
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var interactee:OverworldEntity = null
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var interactor:Entity = null
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var interactee:Entity = null
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# Godot Methods
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func _init() -> void:
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@@ -43,8 +43,8 @@ func reset() -> void:
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interactee = null
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func onEntityInteract(
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interactor:OverworldEntity,
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interactee:OverworldEntity
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interactor:Entity,
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interactee:Entity
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) -> void:
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self.reset()
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self.interactor = interactor
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