Rewrote entity system
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@@ -17,6 +17,8 @@ shader_parameter/tileset = ExtResource("2_3bnhs")
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size = Vector3(50, 0.1, 50)
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[node name="Ground" type="StaticBody3D"]
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collision_layer = 256
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collision_mask = 2
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metadata/_edit_lock_ = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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