Rewrote entity system

This commit is contained in:
2025-05-09 22:33:51 -05:00
parent a69ec56a2d
commit f465880044
29 changed files with 372 additions and 284 deletions

View File

@@ -1,7 +1,10 @@
[gd_scene load_steps=7 format=3 uid="uid://dr4b2pmsknuhc"]
[gd_scene load_steps=10 format=3 uid="uid://dr4b2pmsknuhc"]
[ext_resource type="Script" uid="uid://d23qg1ovkbxst" path="res://scripts/Entity/BasicNPCEntity.gd" id="1_1muh7"]
[ext_resource type="Shader" uid="uid://7h2axb2tsh17" path="res://shaders/NPC Shader.gdshader" id="1_xgcv1"]
[ext_resource type="Script" uid="uid://dtjjqp2atjyhr" path="res://scripts/Entity/Entity.gd" id="2_ehu3x"]
[ext_resource type="Script" uid="uid://cjfcpi7sxentf" path="res://scripts/Entity/Component/EntityDirection.gd" id="3_gyi1p"]
[ext_resource type="Script" uid="uid://c5nfs0m6ua4eb" path="res://scripts/Entity/Component/EntityMovement.gd" id="4_3wesq"]
[ext_resource type="Texture2D" uid="uid://cofrgefp8e617" path="res://textures/human.png" id="4_vo0ku"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_dw1sy"]
@@ -16,10 +19,29 @@ shader = ExtResource("1_xgcv1")
shader_parameter/npcTexture = ExtResource("4_vo0ku")
shader_parameter/color = Color(0, 0.563816, 0, 1)
shader_parameter/frame = 0
shader_parameter/direction = 1
shader_parameter/direction = 0
[node name="TestNpc" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 258
script = ExtResource("1_1muh7")
metadata/_custom_type_script = "uid://d23qg1ovkbxst"
[node name="Entity" type="Node" parent="."]
script = ExtResource("2_ehu3x")
metadata/_custom_type_script = "uid://dtjjqp2atjyhr"
[node name="EntityDirection" type="Node" parent="Entity" node_paths=PackedStringArray("meshInstance")]
script = ExtResource("3_gyi1p")
meshInstance = NodePath("../../MeshInstance3D")
metadata/_custom_type_script = "uid://cjfcpi7sxentf"
[node name="EntityMoving" type="Node" parent="Entity" node_paths=PackedStringArray("characterBody", "entity", "entityDirection")]
script = ExtResource("4_3wesq")
characterBody = NodePath("../..")
entity = NodePath("..")
entityDirection = NodePath("../EntityDirection")
movementType = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_dw1sy")