Prepping for map stuff
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scripts/Map/Map.gd
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scripts/Map/Map.gd
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class_name Map extends Node
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@export var mapName:String = "Map"
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@export var mapEnterEvent:Event = null
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func _ready() -> void:
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if mapEnterEvent:
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mapEnterEvent.start()
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1
scripts/Map/Map.gd.uid
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scripts/Map/Map.gd.uid
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uid://c37crdel0m5mw
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