Prepping for map stuff
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@@ -21,9 +21,6 @@ var meshInstance:MeshInstance3D;
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var underFootTile:int = -1;
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var underFootPosition:Vector3;
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var withinMapBounds:MapBounds;
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var withinBoundsLastFrame:bool = true;
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func _updateMaterial():
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if !meshInstance:
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return
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@@ -140,14 +137,6 @@ func _ready() -> void:
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func _process(delta:float) -> void:
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if isPaused():
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return;
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# Handle entity leaving map bounds
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if !withinMapBounds:
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# if !withinBoundsLastFrame:
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# print("Entity ", self.name, " was out of map bounds for two frames");
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withinBoundsLastFrame = false;
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else:
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withinBoundsLastFrame = true;
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# Update logic
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updateOverworldLogic(delta)
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