Some changes

This commit is contained in:
2026-06-11 19:59:31 -05:00
parent 2f2ea060b1
commit eec429147b
150 changed files with 16615 additions and 262 deletions
+56 -41
View File
@@ -1,51 +1,66 @@
class_name OverworldCamera extends Camera3D
enum TargetType {
FREE,
FOLLOW_NODE
}
const COLLISION_MARGIN:float = 0.3
enum FollowType {
INSTANT,
SMOOTH
}
@export_category("Follow Target")
@export_category("Target")
@export var targetNode:Node3D = null
@export var targetType:TargetType = TargetType.FOLLOW_NODE
@export var targetPosition:Vector3 = Vector3.ZERO
@export var pivotOffset:Vector3 = Vector3(0, 1.2, 0)
@export_category("Follow Settings")
@export var targetOffset:Vector3 = Vector3.ZERO
@export var positionOffset:Vector3 = Vector3(3, 10, 0)
@export var pixelPerfect:bool = true
@export_category("Orbit")
@export var distance:float = 10.0
@export var minDistance:float = 1.5
@export var orbitSensitivity:float = 120.0
@export var pitchMin:float = -10.0
@export var pitchMax:float = 70.0
func getTargetLookAt() -> Vector3:
var targetPos:Vector3
if TargetType.FREE:
targetPos = self.targetPosition
elif TargetType.FOLLOW_NODE:
if targetNode == null:
targetPos = self.global_transform.origin + self.global_transform.basis.z
else:
targetPos = targetNode.global_transform.origin
@export_category("Collision")
@export_flags_3d_physics var collisionMask:int = 1
targetPos += targetOffset
return targetPos
var _yaw:float = 0.0
var _pitch:float = 30.0
func getTargetPosition() -> Vector3:
var targetPos = getTargetLookAt()
targetPos += positionOffset
return targetPos
func _process(delta:float) -> void:
if targetNode == null:
return
func _process(_delta: float) -> void:
var targetPos = getTargetPosition()
global_transform.origin = targetPos
var lookAt = getTargetLookAt()
look_at(lookAt, Vector3.UP)
var orbitInput:Vector2 = Input.get_vector(
"camera_orbit_left", "camera_orbit_right",
"camera_orbit_up", "camera_orbit_down"
)
_yaw += orbitInput.x * orbitSensitivity * delta
# Invert Y so stick-up = camera rises (bird's-eye)
_pitch -= orbitInput.y * orbitSensitivity * delta
_pitch = clamp(_pitch, pitchMin, pitchMax)
func _enter_tree() -> void:
var targetPos = getTargetPosition()
global_transform.origin = targetPos
var lookAt = getTargetLookAt()
look_at(lookAt, Vector3.UP)
var pivot:Vector3 = targetNode.global_transform.origin + pivotOffset
var yawRad:float = deg_to_rad(_yaw)
var pitchRad:float = deg_to_rad(_pitch)
var dir:Vector3 = Vector3(
sin(yawRad) * cos(pitchRad),
sin(pitchRad),
cos(yawRad) * cos(pitchRad)
)
var desired:Vector3 = pivot + dir * distance
var actual:Vector3 = _resolveCollision(pivot, desired)
global_transform.origin = actual
look_at(pivot, Vector3.UP)
# Cast a ray from the pivot to the desired camera position.
# If terrain blocks the shot, pull the camera in to just in front of the hit.
func _resolveCollision(pivot:Vector3, desired:Vector3) -> Vector3:
var space:PhysicsDirectSpaceState3D = get_world_3d().direct_space_state
var query:PhysicsRayQueryParameters3D = PhysicsRayQueryParameters3D.create(pivot, desired)
query.collision_mask = collisionMask
var hit:Dictionary = space.intersect_ray(query)
if hit.is_empty():
return desired
var hitDir:Vector3 = (desired - pivot).normalized()
var pulled:Vector3 = hit["position"] - hitDir * COLLISION_MARGIN
var pulledDist:float = (pulled - pivot).length()
if pulledDist < minDistance:
return pivot + hitDir * minDistance
return pulled
+2 -1
View File
@@ -29,7 +29,8 @@ var button := func():
# Interaction settings
@export_category("Interactions")
@export var interactType:InteractType = InteractType.NONE
@export var conversation:Array[ConversationResource] = []
@export var dialogueResource:DialogueResource = null
@export var dialogueTitle:String = "start"
@export var oneTimeItem:ItemResource = null
@export var cutscene:CutsceneResource = null
+11 -7
View File
@@ -1,5 +1,6 @@
class_name EntityInteractableArea extends Area3D
const ItemAction = preload("res://cutscene/item/ItemAction.gd")
const DialogueAction = preload("res://cutscene/dialogue/DialogueAction.gd")
@export var entity:Entity
@@ -11,9 +12,7 @@ func isInteractable() -> bool:
return false
if entity.interactType == Entity.InteractType.CONVERSATION:
if entity.conversation.size() == 0:
return false
return true
return entity.dialogueResource != null
if entity.interactType == Entity.InteractType.CUTSCENE:
if entity.cutscene == null:
@@ -33,12 +32,17 @@ func isInteractable() -> bool:
if entity.interactType == Entity.InteractType.BATTLE_TEST:
return true
return false
func _onConversationInteract(_other:Entity) -> void:
assert(entity.dialogueResource != null)
var cutscene:Cutscene = Cutscene.new()
cutscene.addConversation(entity.conversation)
cutscene.addCallable(DialogueAction.getDialogueCallable(
entity.dialogueResource,
entity.dialogueTitle,
[entity]
))
cutscene.start()
func _onItemInteract(_other:Entity) -> void:
@@ -51,7 +55,7 @@ func _onItemInteract(_other:Entity) -> void:
func onInteract(other:Entity) -> void:
if entity.interactType == Entity.InteractType.NONE:
return
match entity.interactType:
Entity.InteractType.CONVERSATION:
_onConversationInteract(other)
@@ -66,7 +70,7 @@ func onInteract(other:Entity) -> void:
entity.cutscene.queue(cutscene)
cutscene.start()
return
Entity.InteractType.BATTLE_TEST:
var testEnemy = BattleFighter.new({
'controller': BattleFighter.FighterController.AI
+9
View File
@@ -1 +1,10 @@
extends Node3D
func _ready() -> void:
# Assign dialogue resources after the plugin has imported the .dialogue files.
# Once the DialogueManager plugin is enabled in the editor, you can assign
# dialogueResource directly in the Inspector instead.
var npc:Entity = $NotPlayer
if npc:
npc.dialogueResource = load("res://dialogue/npc/test.dialogue")
npc.dialogueTitle = "start"
+1 -9
View File
@@ -1,19 +1,12 @@
[gd_scene load_steps=11 format=3 uid="uid://d0ywgijpuqy0r"]
[gd_scene load_steps=9 format=3 uid="uid://d0ywgijpuqy0r"]
[ext_resource type="Script" uid="uid://xe6pcuq741xi" path="res://overworld/map/TestMap.gd" id="1_6ms5s"]
[ext_resource type="PackedScene" uid="uid://cluuhtfjeodwb" path="res://overworld/map/TestMapBase.tscn" id="1_ox0si"]
[ext_resource type="PackedScene" uid="uid://by4a0r2hp0w6s" path="res://overworld/entity/Entity.tscn" id="2_jmygs"]
[ext_resource type="Script" uid="uid://yn7kxdargafx" path="res://cutscene/conversation/ConversationResource.gd" id="3_p7git"]
[ext_resource type="Script" uid="uid://38ya6vphm5bu" path="res://item/ItemResource.gd" id="4_xf0pb"]
[ext_resource type="Script" uid="uid://b5c8g5frishjs" path="res://cutscene/cutscene/TestCutscene.gd" id="5_125nt"]
[ext_resource type="Script" uid="uid://8tsov4ihmnxl" path="res://overworld/camera/OverworldCamera.gd" id="7_tr4a0"]
[sub_resource type="Resource" id="Resource_xf0pb"]
script = ExtResource("3_p7git")
entity = NodePath(".")
label = "Test"
metadata/_custom_type_script = "uid://yn7kxdargafx"
[sub_resource type="Resource" id="Resource_125nt"]
script = ExtResource("4_xf0pb")
item = 1
@@ -31,7 +24,6 @@ script = ExtResource("1_6ms5s")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00883961, 1.11219, 0.0142021)
entityId = "bcabec96-8d33-4c16-a997-3bb3b0562b33"
interactType = 1
conversation = Array[ExtResource("3_p7git")]([SubResource("Resource_xf0pb")])
[node name="NotPlayer4" parent="." instance=ExtResource("2_jmygs")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.68074, 1.11219, 0.0142021)