Some changes

This commit is contained in:
2026-06-11 19:59:31 -05:00
parent 2f2ea060b1
commit eec429147b
150 changed files with 16615 additions and 262 deletions
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class_name DialogueAction
# Runs a .dialogue file through the VNTextbox and returns CUTSCENE_CONTINUE when
# the last line is dismissed. Mutations in the .dialogue file are executed
# automatically by DialogueManager before the line is returned.
#
# extra_game_states: additional objects/dicts whose properties and methods are
# accessible inside the .dialogue file (alongside all autoloads).
static func dialogueCallable(params:Dictionary) -> int:
assert(params.has('resource'))
var resource:DialogueResource = params['resource']
var title:String = params.get('title', 'start')
var extraStates:Array = params.get('extraStates', [])
var line:DialogueLine = await DialogueManager.get_next_dialogue_line(resource, title, extraStates)
while line != null:
var text:String = line.text
if line.character:
text = line.character + ": " + text
if line.responses.size() > 0:
# Show text then auto-pick the first allowed response.
# Replace this block with a real response UI when branching dialogue is needed.
await UI.TEXTBOX.setTextAndWait(text)
var nextId:String = ""
for response:DialogueResponse in line.responses:
if response.is_allowed:
nextId = response.next_id
break
line = await DialogueManager.get_next_dialogue_line(resource, nextId, extraStates)
else:
await UI.TEXTBOX.setTextAndWait(text)
line = await DialogueManager.get_next_dialogue_line(resource, line.next_id, extraStates)
return Cutscene.CUTSCENE_CONTINUE
static func getDialogueCallable(resource:DialogueResource, title:String = 'start', extraStates:Array = []) -> Dictionary:
return {
'function': dialogueCallable,
'resource': resource,
'title': title,
'extraStates': extraStates,
}
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uid://cnljqhsjcowen