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# Stubs & Incomplete Systems
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These exist in the codebase but have no real implementation yet. Don't assume they work.
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| File / Symbol | Status |
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|---|---|
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| `Save.gd` | No actual serialization — all persistence is a stub |
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| `Quest.gd` | Empty singleton |
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| `CutsceneSingleton.gd` | Minimal stub |
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| `BattleFighter.getAIDecision()` | Always returns `null` |
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| `BattleDecision.execute()` | Stub |
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| `BattleItem.perform()` | Stub |
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| `CookingScene.tscn` | Placeholder UI only |
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| Response branching in `DialogueAction` | Auto-selects first allowed response; no response UI exists yet |
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| `Pause.gd` | Logic commented out |
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