Nuking UI global scene
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@@ -1,5 +1,4 @@
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class_name Entity extends CharacterBody3D
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const ConversationElement = preload("res://cutscene/conversation/ConversationElement.gd")
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enum MovementType {
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NONE,
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@@ -1,5 +1,4 @@
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class_name EntityInteractableArea extends Area3D
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const Entity = preload("res://overworld/entity/Entity.gd")
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@export var entity:Entity
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@@ -1,5 +1,4 @@
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class_name EntityInteractingArea extends Area3D
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const Entity = preload("res://overworld/entity/Entity.gd")
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var interactableAreas:Array[EntityInteractableArea] = []
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@export var entity:Entity
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