Movement tightened up a bit

This commit is contained in:
2025-08-19 17:32:57 -05:00
parent 5cd8b8a04b
commit e74896527b
13 changed files with 156 additions and 155 deletions

View File

@@ -1,10 +1,14 @@
[gd_scene load_steps=4 format=3 uid="uid://cluuhtfjeodwb"]
[gd_scene load_steps=5 format=3 uid="uid://cluuhtfjeodwb"]
[ext_resource type="Material" uid="uid://chuogedj81c5" path="res://materials/WorldMaterial.tres" id="1_x4ibw"]
[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="1_x4ibw"]
[sub_resource type="PlaneMesh" id="PlaneMesh_owt5q"]
size = Vector2(200, 200)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52cv7"]
shading_mode = 0
albedo_texture = ExtResource("1_x4ibw")
[sub_resource type="BoxShape3D" id="BoxShape3D_x4ibw"]
size = Vector3(200, 0.1, 200)
@@ -15,7 +19,7 @@ size = Vector3(200, 0.1, 200)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("PlaneMesh_owt5q")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("1_x4ibw")
surface_material_override/0 = SubResource("StandardMaterial3D_52cv7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_x4ibw")