Movement tightened up a bit

This commit is contained in:
2025-08-19 17:32:57 -05:00
parent 5cd8b8a04b
commit e74896527b
13 changed files with 156 additions and 155 deletions

View File

@@ -9,7 +9,7 @@
[node name="TestMapBase" parent="." instance=ExtResource("1_ox0si")]
[node name="Player" parent="." instance=ExtResource("2_0d2qr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.59, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3947, 1.94879, -13.1025)
[node name="NPC" parent="." instance=ExtResource("3_0vfw4")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.33181, 0.554601, 0.508184)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.30029, 4.06806, 0.563562)

View File

@@ -1,10 +1,14 @@
[gd_scene load_steps=4 format=3 uid="uid://cluuhtfjeodwb"]
[gd_scene load_steps=5 format=3 uid="uid://cluuhtfjeodwb"]
[ext_resource type="Material" uid="uid://chuogedj81c5" path="res://materials/WorldMaterial.tres" id="1_x4ibw"]
[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="1_x4ibw"]
[sub_resource type="PlaneMesh" id="PlaneMesh_owt5q"]
size = Vector2(200, 200)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_52cv7"]
shading_mode = 0
albedo_texture = ExtResource("1_x4ibw")
[sub_resource type="BoxShape3D" id="BoxShape3D_x4ibw"]
size = Vector3(200, 0.1, 200)
@@ -15,7 +19,7 @@ size = Vector3(200, 0.1, 200)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("PlaneMesh_owt5q")
skeleton = NodePath("../..")
surface_material_override/0 = ExtResource("1_x4ibw")
surface_material_override/0 = SubResource("StandardMaterial3D_52cv7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_x4ibw")