item again
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@@ -1,5 +1,9 @@
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class_name ItemOnGround extends StaticBody3D
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@export var itemType:Item.ItemType = Item.ItemType.POTION;
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@export var quantity:int = 1;
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@export var inventory:Inventory = null
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func _ready() -> void:
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$Entity/EntityInteractable.onInteract.connect(
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self.onEntityInteract
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