27
scripts/System/CutsceneSystem.gd
Normal file
27
scripts/System/CutsceneSystem.gd
Normal file
@@ -0,0 +1,27 @@
|
||||
class_name CutsceneSystem extends Node
|
||||
const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd");
|
||||
const PauseSystem = preload("res://scripts/System/PauseSystem.gd");
|
||||
|
||||
var currentCutscene:Cutscene = null;
|
||||
|
||||
func getSystems():
|
||||
return get_tree().current_scene.get_node("Systems");
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if getSystems().PAUSE.getPauseState() == PauseSystem.PauseType.FULLY_PAUSED:
|
||||
return;
|
||||
|
||||
if currentCutscene != null:
|
||||
currentCutscene.update(delta);
|
||||
|
||||
func _exit_tree() -> void:
|
||||
if currentCutscene != null:
|
||||
currentCutscene.clear();
|
||||
|
||||
func setCurrentCutscene(cutscene:Cutscene) -> void:
|
||||
if currentCutscene != null:
|
||||
currentCutscene.clear();
|
||||
|
||||
currentCutscene = cutscene;
|
||||
cutscene.cutsceneSystem = self;
|
||||
currentCutscene.setupCutscene();
|
Reference in New Issue
Block a user