Revert "Empty"

This reverts commit b98fdd0f29.
This commit is contained in:
2025-05-01 19:08:20 -05:00
parent b98fdd0f29
commit dd5ba6f414
137 changed files with 2021 additions and 0 deletions

View File

@@ -0,0 +1,55 @@
class_name BasicNPCEntity extends "res://scripts/Entities/OverworldEntity.gd"
const Cutscene = preload("res://scripts/Cutscene/Cutscene.gd");
const OverworldConversationEvent = preload("res://scripts/Cutscene/Scene/OverworldConversationEvent.gd");
enum BasicNPCInteractType {
NONE,
CUTSCENE,
TEXTS
};
enum BasicNPCMoveType {
STILL,
RANDOM_LOOK
};
@export var interactType:BasicNPCInteractType = BasicNPCInteractType.NONE;
@export var interactCutscene:GDScript;
@export var interactTexts:Array[String];
@export var moveType:BasicNPCMoveType = BasicNPCMoveType.STILL;
@export var randomLookMinTime:float = 1.5;
@export var randomLookMaxTime:float = 4.0;
var randomLookTimer:float = 0.0;
func interact(interactor:OverworldEntity) -> void:
if interactType == BasicNPCInteractType.NONE:
return
if interactType == BasicNPCInteractType.CUTSCENE:
# Cutscene in this manner must take two entities
# (self, speaker, and interactor, player)
var cs:Cutscene = interactCutscene.new(self, interactor);
getSystems().CUTSCENE.setCurrentCutscene(cs);
return
if interactType == BasicNPCInteractType.TEXTS:
var cs:Cutscene = OverworldConversationEvent.new(self, interactor, interactTexts);
getSystems().CUTSCENE.setCurrentCutscene(cs);
return
pass
func updateMovement(delta:float) -> void:
if moveType == BasicNPCMoveType.STILL:
return
if moveType == BasicNPCMoveType.RANDOM_LOOK:
randomLookTimer -= delta;
if randomLookTimer <= 0:
randomLookTimer = randf_range(randomLookMinTime, randomLookMaxTime);
self.direction = randi_range(0, 3);
return
pass