42
scripts/Cutscene/Cutscene.gd
Normal file
42
scripts/Cutscene/Cutscene.gd
Normal file
@@ -0,0 +1,42 @@
|
||||
class_name Cutscene
|
||||
const CutsceneEvent = preload("res://scripts/Cutscene/CutsceneEvent.gd");
|
||||
|
||||
var queue:Array[CutsceneEvent] = [];
|
||||
var cutsceneSystem = null;
|
||||
|
||||
func setupCutscene() -> void:
|
||||
print_debug("Cutscene setup has not been overriden");
|
||||
pass
|
||||
|
||||
func update(delta:float) -> void:
|
||||
if queue.size() == 0:
|
||||
return
|
||||
|
||||
var item = queue[0]
|
||||
if !item.started:
|
||||
item.start()
|
||||
item.started = true
|
||||
|
||||
item.update(delta)
|
||||
|
||||
if item.isDone():
|
||||
item.end()
|
||||
queue.erase(item)
|
||||
|
||||
pass
|
||||
|
||||
func add(items:Array[CutsceneEvent]) -> void:
|
||||
for item in items:
|
||||
item.cutscene = self
|
||||
queue.append(item)
|
||||
|
||||
func clear() -> void:
|
||||
if queue.size() == 0:
|
||||
return
|
||||
|
||||
var item = queue[0]
|
||||
if item.started:
|
||||
item.end()
|
||||
item.started = false
|
||||
|
||||
queue.clear()
|
Reference in New Issue
Block a user