Add battle stuff

This commit is contained in:
2026-01-14 21:54:38 -06:00
parent 8a599a054c
commit d916e65990
14 changed files with 99 additions and 20 deletions

View File

@@ -8,16 +8,16 @@ class_name RootScene extends Node3D
func _enter_tree() -> void:
SCENE.sceneChanged.connect(onSceneChange)
# SCENE.setScene(SceneSingleton.SceneType.INITIAL)
SCENE.setScene(SceneSingleton.SceneType.INITIAL)
SCENE.setScene(SceneSingleton.SceneType.BATTLE)
# Wait a frame
await get_tree().process_frame
BATTLE.startBattle({
'fighters': {
BATTLE.BattlePosition.RIGHT_TOP_FRONT: PartySingleton.PARTY_JOHN,
}
})
# SCENE.setScene(SceneSingleton.SceneType.BATTLE)
# # Wait a frame
# await get_tree().process_frame
# BATTLE.startBattle({
# 'fighters': {
# BATTLE.BattlePosition.RIGHT_TOP_FRONT: PartySingleton.PARTY_JOHN,
# }
# })
func _exit_tree() -> void:
push_error("RootScene should not be removed from the scene tree. This is a bug.")