Add battle stuff
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16
cutscene/battle/BattleStartAction.gd
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16
cutscene/battle/BattleStartAction.gd
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class_name BattleStartAction
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static func startBattleCallable(params:Dictionary) -> int:
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assert(params.has('fighters'))
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SCENE.setScene(SceneSingleton.SceneType.BATTLE)
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BATTLE.startBattle({
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'fighters': params['fighters'],
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'cutscene': params['cutscene']
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})
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return Cutscene.CUTSCENE_CONTINUE
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static func getStartBattleCallable(fighters:Dictionary) -> Dictionary:
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return {
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"function": startBattleCallable,
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"fighters": fighters
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}
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