Add battle stuff
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14
cutscene/battle/BattleCutsceneAction.gd
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14
cutscene/battle/BattleCutsceneAction.gd
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class_name BattleAction
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const BattleFighter = preload("res://battle/fighter/BattleFighter.gd")
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static func playerDecisionCallable(_params:Dictionary) -> int:
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BATTLE.battleScene.actionBox.visible = true
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var move = await BATTLE.battleScene.actionBox.decisionMade
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BATTLE.battleScene.actionBox.visible = false
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return Cutscene.CUTSCENE_CONTINUE
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static func getPlayerDecisionCallable(fighter:BattleFighter) -> Dictionary:
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return {
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"function": playerDecisionCallable,
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"fighter": fighter
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}
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