Add battle stuff
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@@ -1,5 +1,5 @@
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class_name BattleSingleton extends Node
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const BattleCutsceneAction = preload("res://battle/cutscene/BattleCutsceneAction.gd")
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const BattleCutsceneAction = preload("res://cutscene/battle/BattleCutsceneAction.gd")
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enum BattlePosition {
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LEFT_TOP_BACK,
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@@ -34,7 +34,10 @@ func startBattle(params) -> void:
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assert(!active)
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# Get the cutscene (or create a default one).
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battleCutscene = params.get('cutscene', Cutscene.new())
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if params.has('cutscene'):
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battleCutscene = params['cutscene']
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else:
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battleCutscene = Cutscene.new()
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# Update fighters for each fighter scene.
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for pos in BattlePosition.values():
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