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@@ -3,28 +3,28 @@ class_name PauseSingleton extends Node
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var cutscenePaused:bool = false
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func cutscenePause() -> void:
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cutscenePaused = true
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cutscenePaused = true
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func cutsceneResume() -> void:
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cutscenePaused = false
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cutscenePaused = false
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func isMovementPaused() -> bool:
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if cutscenePaused:
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return true
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if cutscenePaused:
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return true
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if !UI.TEXTBOX.isClosed:
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return true
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if !UI.TEXTBOX.isClosed:
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return true
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if UI.PAUSE.isOpen():
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return true
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if UI.PAUSE.isOpen():
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return true
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if OVERWORLD.isMapChanging():
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return true
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return false
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if OVERWORLD.isMapChanging():
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return true
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return false
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func menuPause() -> void:
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if UI.PAUSE.isOpen():
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UI.PAUSE.close()
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else:
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UI.PAUSE.open()
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if UI.PAUSE.isOpen():
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UI.PAUSE.close()
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else:
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UI.PAUSE.open()
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