Add quest objectives to quest menu

This commit is contained in:
2025-05-07 11:49:52 -05:00
parent 55081f777a
commit cf149e676c
11 changed files with 132 additions and 30 deletions

View File

@@ -6,7 +6,7 @@
[ext_resource type="PackedScene" uid="uid://boj5o4fx41rv8" path="res://scenes/Maps/TestMap/TestMapBuilding.tscn" id="4_brp0k"]
[ext_resource type="Script" uid="uid://tkfc88q8m86f" path="res://scripts/Event/EventConversation.gd" id="5_cg1ph"]
[ext_resource type="Script" uid="uid://y7ckj1tn5cro" path="res://scripts/Event/EventTextbox.gd" id="6_gxq5o"]
[ext_resource type="Script" uid="uid://dd6ppw243a5x7" path="res://scripts/Event/Quest/EventShowQuest.gd" id="7_brp0k"]
[ext_resource type="Script" uid="uid://c4d7nithqnx5y" path="res://scripts/Event/Quest/EventStartQuest.gd" id="7_brp0k"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_e1h75"]
sky_horizon_color = Color(0.59625, 0.6135, 0.6375, 1)
@@ -64,6 +64,7 @@ text = "I am giving you a quest to gather some ingredients."
[node name="Quest" type="Node" parent="Events/TestConversation"]
script = ExtResource("7_brp0k")
metadata/_custom_type_script = "uid://c4d7nithqnx5y"
[node name="Text 1" type="Node" parent="Events/TestConversation"]
script = ExtResource("6_gxq5o")

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@@ -1,8 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://cs3kmmd0rfm8w"]
[gd_scene load_steps=4 format=3 uid="uid://cs3kmmd0rfm8w"]
[ext_resource type="Script" uid="uid://d0060jeyftia7" path="res://scripts/Singleton/Quest.gd" id="1_v2h4q"]
[ext_resource type="Script" uid="uid://dn0kxbe85n40f" path="res://scripts/Quest/Quest.gd" id="2_n4ii1"]
[ext_resource type="Script" uid="uid://db4yhcxyhiosq" path="res://scripts/Quest/QuestStage.gd" id="3_1ynnx"]
[ext_resource type="Script" uid="uid://de1ao4huhy0hm" path="res://scripts/Quest/QuestObjective.gd" id="3_l8p7p"]
[node name="QuestSystem" type="Node"]
@@ -13,10 +12,6 @@ script = ExtResource("1_v2h4q")
[node name="Some Quest" type="Node" parent="Quests"]
script = ExtResource("2_n4ii1")
[node name="Find Ingredients" type="Node" parent="Quests/Some Quest"]
script = ExtResource("3_1ynnx")
stageName = "Find Ingredients"
[node name="Find Onion" type="Node" parent="Quests/Some Quest/Find Ingredients"]
[node name="Find Onion" type="Node" parent="Quests/Some Quest"]
script = ExtResource("3_l8p7p")
objectiveName = "Find Onions"

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@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://cbsrw36kkucje" path="res://scripts/UI/QuestMenu.gd" id="1_a7vj2"]
[node name="QuestMenu" type="Panel" node_paths=PackedStringArray("questList", "questName", "closeButton")]
[node name="QuestMenu" type="Panel" node_paths=PackedStringArray("questList", "questName", "closeButton", "questObjectiveList", "questObjectiveInfo")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@@ -12,6 +12,8 @@ script = ExtResource("1_a7vj2")
questList = NodePath("VBoxContainer/HBoxContainer/QuestList")
questName = NodePath("VBoxContainer/HBoxContainer/Control/VBoxContainer/QuestName")
closeButton = NodePath("VBoxContainer/HBoxContainer2/Close")
questObjectiveList = NodePath("VBoxContainer/HBoxContainer/Control/VBoxContainer/HBoxContainer/QuestObjectiveList")
questObjectiveInfo = NodePath("VBoxContainer/HBoxContainer/Control/VBoxContainer/HBoxContainer/QuestObjectiveInfo")
metadata/_custom_type_script = "uid://cbsrw36kkucje"
[node name="VBoxContainer" type="VBoxContainer" parent="."]
@@ -62,3 +64,20 @@ grow_vertical = 2
[node name="QuestName" type="Label" parent="VBoxContainer/HBoxContainer/Control/VBoxContainer"]
layout_mode = 2
text = "QuestName"
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/Control/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="QuestObjectiveList" type="ItemList" parent="VBoxContainer/HBoxContainer/Control/VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(150, 0)
layout_mode = 2
item_count = 2
item_0/text = "Quest Objective 1"
item_1/text = "Quest Objective 2"
[node name="QuestObjectiveInfo" type="Label" parent="VBoxContainer/HBoxContainer/Control/VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "Quest Objective Information"

View File

@@ -2,16 +2,18 @@ class_name EventShowQuest extends "res://scripts/Event/Event.gd"
@export var quest:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
@export var waitUntilClosed:bool = true
@export var showQuest:bool = true
func start():
UI.QUEST_MENU.open(quest)
if showQuest:
UI.QUEST_MENU.open(quest)
pass
func isDone() -> bool:
if !super.isDone():
return false
if waitUntilClosed:
if waitUntilClosed and showQuest:
return !UI.QUEST_MENU.isOpen()
return true

View File

@@ -0,0 +1,6 @@
class_name EventStartQuest extends "res://scripts/Event/Quest/EventShowQuest.gd"
func start():
assert(QUEST.quests.has(quest), "Quest not found.")
QUEST.quests[quest].start()
super.start()

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@@ -0,0 +1 @@
uid://c4d7nithqnx5y

View File

@@ -2,3 +2,26 @@ class_name Quest extends Node
@export var questName:String = "Some quest"
@export var questKey:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
var questStarted:bool = false
var questComplete:bool = false
var objectives:Array[QuestObjective]
func _ready() -> void:
objectives = []
for child in get_children():
if child is QuestObjective:
objectives.append(child)
func start() -> void:
questStarted = true
questComplete = false
QUEST.questStarted.emit(questKey)
QUEST.questUpdated.emit(questKey)
func isCompleted() -> bool:
return questComplete
func isStarted() -> bool:
return questStarted

View File

@@ -1,9 +1,7 @@
class_name QuestObjective extends Node
enum Type {
Item,
}
# enum Type {
# }
@export var objectiveName:String = "Some objective"
@export var objectiveType:Type = Type.Item
# @export var objectiveType:Type = Type.Item

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@@ -1,3 +0,0 @@
class_name QuestStage extends Node
@export var stageName:String = "Some stage"

View File

@@ -6,6 +6,10 @@ enum QuestKey {
var quests:Dictionary[int, Quest]
signal questStarted(questKey:QuestKey)
signal questUpdated(questKey:QuestKey)
signal questCompleted(questKey:QuestKey)
func _ready() -> void:
_updateQuests()

View File

@@ -3,44 +3,100 @@ class_name QuestMenu extends Panel
@export var questList:ItemList
@export var questName:Label
@export var closeButton:Button
@export var questObjectiveList:ItemList
@export var questObjectiveInfo:Label
var currentQuestKey
var currentQuestObjective
func _ready() -> void:
hide()
# Setup quests
questList.clear()
for questKey in QUEST.quests:
var q = QUEST.quests[questKey]
questList.add_item(q.questName)
_updateQuestList()
setQuest(null)
# Connect signals
questList.item_selected.connect(_onQuestSelected)
closeButton.pressed.connect(_onCloseClicked)
questObjectiveList.item_selected.connect(_onQuestObjectiveSelected)
QUEST.questUpdated.connect(_onQuestUpdated)
func _onQuestSelected(index:int) -> void:
setQuest(index)
pass
func setQuest(questKey = null):
if questKey == null:
if questKey == null || questKey == -1:
currentQuestKey = -1
setQuestObjective(-1)
questList.deselect_all()
return
assert(QUEST.quests.has(questKey), "Quest with key %s does not exist" % questKey)
currentQuestKey = questKey
setQuestObjective(-1)
var quest = QUEST.quests[questKey];
questList.select(questKey)
questName.text = quest.questName
pass
func _onCloseClicked() -> void:
self.close()
questName.text = quest.questName
questObjectiveList.clear()
questObjectiveList.deselect_all()
for objective in quest.objectives:
questObjectiveList.add_item(objective.objectiveName)
func setQuestObjective(objective = null):
if objective == null || objective == -1:
currentQuestObjective = -1
questObjectiveList.deselect_all()
questObjectiveList.clear()
return
assert(QUEST.quests.has(objective), "Quest with key %s does not exist" % objective)
currentQuestObjective = objective
var quest = QUEST.quests[currentQuestKey];
var questObjective = quest.objectives[objective]
questObjectiveList.select(objective)
questObjectiveInfo.text = questObjective.objectiveName + "\n"
func open(questKey = null) -> void:
setQuest(questKey)
self.show()
func close() -> void:
self.hide()
func isOpen() -> bool:
return self.visible
# Private methods
func _updateQuestList():
questList.clear()
questList.deselect_all()
for questKey in QUEST.quests:
var q = QUEST.quests[questKey]
var n = q.questName;
if q.isCompleted():
n += " (Complete)"
elif q.isStarted():
n += " (Started)"
questList.add_item(n)
# Event handlers
func _onQuestSelected(index:int) -> void:
setQuest(index)
func _onQuestObjectiveSelected(index:int) -> void:
setQuestObjective(index)
func _onQuestUpdated(questKey:QuestSystem.QuestKey) -> void:
_updateQuestList()
func _onCloseClicked() -> void:
self.close()