Allow events to grab systems and nodes.
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@@ -16,4 +16,5 @@ func setCurrentCutscene(cutscene:Cutscene) -> void:
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currentCutscene.clear();
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currentCutscene = cutscene;
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currentCutscene.setupCutscene();
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cutscene.cutsceneSystem = self;
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currentCutscene.setupCutscene();
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