Allow events to grab systems and nodes.
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@@ -2,6 +2,7 @@ class_name Cutscene
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const CutsceneEvent = preload("res://scripts/Cutscene/CutsceneEvent.gd");
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var queue:Array[CutsceneEvent] = [];
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var cutsceneSystem = null;
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func setupCutscene() -> void:
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print_debug("Cutscene setup has not been overriden");
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@@ -25,7 +26,9 @@ func update(delta:float) -> void:
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pass
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func add(items:Array[CutsceneEvent]) -> void:
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queue.append_array(items)
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for item in items:
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item.cutscene = self
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queue.append(item)
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func clear() -> void:
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if queue.size() == 0:
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