Begin UI refactor

This commit is contained in:
2026-01-09 20:52:47 -06:00
parent e7f55fd731
commit bcf5249067
16 changed files with 92 additions and 50 deletions

View File

@@ -1,31 +1,31 @@
class_name PauseSingleton extends Node
var cutscenePaused:bool = false
# var cutscenePaused:bool = false
func cutscenePause() -> void:
cutscenePaused = true
# func cutscenePause() -> void:
# cutscenePaused = true
func cutsceneResume() -> void:
cutscenePaused = false
# func cutsceneResume() -> void:
# cutscenePaused = false
func isMovementPaused() -> bool:
if cutscenePaused:
return true
# func isMovementPaused() -> bool:
# if cutscenePaused:
# return true
# if !UI.TEXTBOX.isClosed:
# return true
# if !UI.TEXTBOX.isClosed:
# return true
# if UI.PAUSE.isOpen():
# return true
# if UI.PAUSE.isOpen():
# return true
if OVERWORLD.isMapChanging():
return true
# if OVERWORLD.isMapChanging():
# return true
return false
# return false
func menuPause() -> void:
# if UI.PAUSE.isOpen():
# UI.PAUSE.close()
# else:
# UI.PAUSE.open()
pass
# func menuPause() -> void:
# # if UI.PAUSE.isOpen():
# # UI.PAUSE.close()
# # else:
# # UI.PAUSE.open()
# pass