Begin UI refactor
This commit is contained in:
@@ -4,6 +4,7 @@ class_name RootScene extends Node3D
|
||||
@export var initial:Node3D = null
|
||||
@export var battle:Node3D = null
|
||||
@export var cooking:Node3D = null
|
||||
@export var currentScene:Node = null
|
||||
|
||||
func _enter_tree() -> void:
|
||||
SCENE.sceneChanged.connect(onSceneChange)
|
||||
@@ -13,13 +14,15 @@ func _exit_tree() -> void:
|
||||
push_error("RootScene should not be removed from the scene tree. This is a bug.")
|
||||
|
||||
func removeAndHide(node:Node3D) -> void:
|
||||
if node && node.get_parent() == self:
|
||||
remove_child(node)
|
||||
if node && node.get_parent():
|
||||
node.get_parent().remove_child(node)
|
||||
node.visible = false
|
||||
|
||||
func addAndShow(node:Node3D) -> void:
|
||||
if node && node.get_parent() != self:
|
||||
add_child(node)
|
||||
if node && currentScene:
|
||||
if node.get_parent() && node.get_parent() != currentScene:
|
||||
node.get_parent().remove_child(node)
|
||||
currentScene.add_child(node)
|
||||
node.visible = true
|
||||
|
||||
func onSceneChange(newScene:SceneSingleton.SceneType) -> void:
|
||||
@@ -48,8 +51,8 @@ func onSceneChange(newScene:SceneSingleton.SceneType) -> void:
|
||||
removeAndHide(battle)
|
||||
addAndShow(cooking)
|
||||
|
||||
SceneSingleton.SceneType.UNSET:
|
||||
pass
|
||||
|
||||
_:
|
||||
pass
|
||||
removeAndHide(initial)
|
||||
removeAndHide(overworld)
|
||||
removeAndHide(battle)
|
||||
removeAndHide(cooking)
|
||||
|
||||
Reference in New Issue
Block a user