Begin UI refactor
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@@ -11,7 +11,7 @@ func _ready() -> void:
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func _exit_tree() -> void:
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OVERWORLD.mapChanged.disconnect(onMapChanged)
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func onMapChanged(newMap:PackedScene, playerDestinationNodeName:String) -> void:
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func onMapChanged(newMap:PackedScene, _playerDestinationNodeName:String) -> void:
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print("New map time.", newMap)
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for childScene in map.get_children():
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map.remove_child(childScene)
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@@ -62,6 +62,8 @@ func _applyFriction(delta:float) -> void:
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entity.velocity.z *= delta * FRICTION
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func _canMove() -> bool:
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if !UI.TEXTBOX.isClosed:
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return false
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return true
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#
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