Add pausing
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@@ -5,9 +5,12 @@ const CutsceneConcurrentEvent = preload("res://scripts/Cutscene/Event/CutsceneCo
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const CutsceneIfEvent = preload("res://scripts/Cutscene/Event/CutsceneIfEvent.gd");
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const CutsceneWhileEvent = preload("res://scripts/Cutscene/Event/CutsceneWhileEvent.gd");
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const TextboxEvent = preload("res://scripts/Cutscene/Event/VisualNovel/TextboxEvent.gd");
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const PauseEvent = preload("res://scripts/Cutscene/Event/CutscenePauseEvent.gd");
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func setupCutscene() -> void:
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add([
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TextboxEvent.new("Cumbria")
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PauseEvent.new(PauseSystem.PauseType.ENTITY_PAUSED),
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TextboxEvent.new("Cumbria"),
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PauseEvent.new(PauseSystem.PauseType.NOT_PAUSED),
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]);
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pass
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