Add pausing
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16
scripts/Cutscene/Event/CutscenePauseEvent.gd
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16
scripts/Cutscene/Event/CutscenePauseEvent.gd
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class_name CutscenePauseEvent extends "res://scripts/Cutscene/CutsceneEvent.gd"
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const PauseSystem = preload("res://scripts/System/PauseSystem.gd")
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var pauseType:PauseSystem.PauseType;
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var pauseEntities:Array = [];
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func _init(
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type:PauseSystem.PauseType,
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entities:Array = [],
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) -> void:
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super._init();
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self.pauseType = type;
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self.pauseEntities = entities;
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func start() -> void:
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getSystems().PAUSE.pause(self.pauseType, self.pauseEntities);
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