Prepping for other scenes.
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battle/Battle.gd
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battle/Battle.gd
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class_name BattleSingleton extends Node
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battle/Battle.gd.uid
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battle/Battle.gd.uid
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uid://btu8nfa8jlyhi
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battle/BattleScene.gd
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battle/BattleScene.gd
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class_name BattleScene extends Node3D
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battle/BattleScene.gd.uid
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battle/BattleScene.gd.uid
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uid://dihfp05x6pktn
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battle/BattleScene.tscn
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battle/BattleScene.tscn
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[gd_scene format=3 uid="uid://dy54m7dvjgqta"]
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[node name="BattleScene" type="Node3D"]
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[node name="Control" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Label" type="Label" parent="Control"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 12.0
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text = "Battle"
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