Basic events system started.
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29
scenes/Maps/TestMap/TestMapGround.tscn
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29
scenes/Maps/TestMap/TestMapGround.tscn
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[gd_scene load_steps=6 format=3 uid="uid://lh713g04d3bg"]
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[ext_resource type="Shader" uid="uid://67hsyo0qqlfm" path="res://shaders/Map Shader.gdshader" id="1_knx2j"]
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[ext_resource type="Texture2D" uid="uid://cu1hvpqmqn31n" path="res://icon.svg" id="2_3bnhs"]
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[sub_resource type="BoxMesh" id="BoxMesh_s8iqe"]
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lightmap_size_hint = Vector2i(504, 257)
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uv2_padding = 0.0
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size = Vector3(50, 0.1, 50)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_s8iqe"]
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render_priority = 0
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shader = ExtResource("1_knx2j")
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shader_parameter/tileset = ExtResource("2_3bnhs")
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[sub_resource type="BoxShape3D" id="BoxShape3D_s8iqe"]
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size = Vector3(50, 0.1, 50)
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[node name="Ground" type="StaticBody3D"]
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metadata/_edit_lock_ = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_s8iqe")
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surface_material_override/0 = SubResource("ShaderMaterial_s8iqe")
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metadata/_edit_lock_ = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_s8iqe")
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metadata/_edit_lock_ = true
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